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Class RoomDoorConnector

Opens up room walls to connect tunnels that are placed near rooms.

Inheritance
System.Object
RoomDoorConnector
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GoRogue.MapGeneration.Connectors
Assembly: GoRogue.dll
Syntax
public static class RoomDoorConnector

Methods

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ConnectRooms(ArrayMap<Boolean>, IEnumerable<Rectangle>, Int32, Int32, Int32, Int32, Int32)

Detects tunnels near the specified rooms and tries to open a wall spot to represent a door.

Declaration
public static IEnumerable<(Rectangle Room, Coord[][] Connections)> ConnectRooms(ArrayMap<bool> map, IEnumerable<Rectangle> rooms, int minSidesToConnect = 1, int maxSidesToConnect = 4, int cancelSideConnectionSelectChance = 50, int cancelConnectionPlacementChance = 70, int cancelConnectionPlacementChanceIncrease = 10)
Parameters
Type Name Description
ArrayMap<System.Boolean> map

The map to modify.

System.Collections.Generic.IEnumerable<Rectangle> rooms

A collection of rooms to process.

System.Int32 minSidesToConnect

Minimum sides of the room to process. Defaults to 1.

System.Int32 maxSidesToConnect

Maximum sides of the room to process. Defaults to 4.

System.Int32 cancelSideConnectionSelectChance

A chance out of 100 to cancel selecting sides to process (per room). Defaults to 50.

System.Int32 cancelConnectionPlacementChance

A chance out of 100 to cancel placing a door on a side after one has been placed (per room). Defaults to 70.

System.Int32 cancelConnectionPlacementChanceIncrease

Increase the cancelConnectionPlacementChance value by this amount each time a door is placed (per room). Defaults to 10.

Returns
Type Description
System.Collections.Generic.IEnumerable<System.ValueTuple<Rectangle, Coord[][]>>

A list of rooms and the connections placed.

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ConnectRooms(ArrayMap<Boolean>, IGenerator, IEnumerable<Rectangle>, Int32, Int32, Int32, Int32, Int32)

Detects tunnels near the specified rooms and tries to open a wall spot to represent a door.

Declaration
public static IEnumerable<(Rectangle Room, Coord[][] Connections)> ConnectRooms(ArrayMap<bool> map, IGenerator rng, IEnumerable<Rectangle> rooms, int minSidesToConnect = 1, int maxSidesToConnect = 4, int cancelSideConnectionSelectChance = 50, int cancelConnectionPlacementChance = 70, int cancelConnectionPlacementChanceIncrease = 10)
Parameters
Type Name Description
ArrayMap<System.Boolean> map

The map to modify.

Troschuetz.Random.IGenerator rng

The RNG to use.

System.Collections.Generic.IEnumerable<Rectangle> rooms

A collection of rooms to process.

System.Int32 minSidesToConnect

Minimum sides of the room to process. Defaults to 1.

System.Int32 maxSidesToConnect

Maximum sides of the room to process. Defaults to 4.

System.Int32 cancelSideConnectionSelectChance

A chance out of 100 to cancel selecting sides to process (per room). Defaults to 50.

System.Int32 cancelConnectionPlacementChance

A chance out of 100 to cancel placing a door on a side after one has been placed (per room). Defaults to 70.

System.Int32 cancelConnectionPlacementChanceIncrease

Increase the cancelConnectionPlacementChance value by this amount each time a door is placed (per room). Defaults to 10.

Returns
Type Description
System.Collections.Generic.IEnumerable<System.ValueTuple<Rectangle, Coord[][]>>

A list of rooms and the connections placed.

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